Zierathdom

History
Zierathdom,
monarchist republic occupying the western coast of the continent
of Scottlund. Zierathdom is also the nominal head of the Zierathan
Alliance. Zierath is bordered on the north by the Hovden Ocean;
on the northeast by Abode and Dietz; on the east by the Scottish
Lake; on the southeast by Carlindom; and on the west by the Ae
Ess Sea, which separates Zierath from the island nations of Perry,
the Old Empire, William, and the Island of the Arrg. The total
area of Zierath is square miles, making it one of the largest
countries in the Zierathan Alliance. The capital city, Castle
Zierath, is one of the largest and most visited cities, and Maz
City is one of the centers of trade in its region of the Achar.
Land
and Resources
Zierathdom is well
known for its massive continuous forest in the western three-fourths
of the country. This forest covers a huge rolling plateau sloping
up toward the northeastern area of the country, made up the Mithril
Hylands and the Scottish Lake. The land ranges from 500 feet above
sea level at the mouths of the many rivers to 4600 feet at Castle
Zierath. The Hylands have an average height of 5000 feet. The
tallest mountain in the Hylands, the MacBain Cliff, is 6000 feet
above sea level.
The plains at the edge
of Zierathdom continue into Abode. The plain is suddenly interrupted
50 miles from the Hovden Ocean. The Paladin River flows through
the Bretten Mountains. These mountains rarely go more than 2500
feet above sea level. Nestled in between the mountains is a fertile
valley which ends in a natural harbor.
In the southeastern
corner of the country, a wetlands - the United Swamp- has formed.
Rivers
and Lakes
Most of the rivers
flow into the Ae Ess Sea or the Hovden Ocean. The Paladin, the
Kodiak, and the Charles flow from the Scottish Lake. The Charles
flows into Lake Lines, and then continues on the other side of
the lake to the Ae Ess Sea. Other bodies of water feed the Paladin;
one of its major tributaries is the Vibra River, which starts
at Lake Ness. The Kodiak has many large tributaries as well, including
the Ylvisaker, the Bandit, the Bretten, and the Roland. Other
major rivers flow from two large lakes, Lake Tay and Lake Lamond
to the Ae Ess Sea; the Arrg flows from Tay and the Davez flows
from the Lamond.
Climate
Natural
Resources
Zierathdom is an important
agricultural country. The southeast area surrounding Tanyadee
is one of the most fertile areas on the ring. The area between
Maz City and Albaugh is also heavily farmed. The tree farms throughout
the forest of Zierath provide the preferred lumber for houses
and ships. The Niurb tree in particular, are much sought after
for its versatile fruit. Mineral resources are extensive, including
quartz, diamond, iron ore, chromium, phosphates, manganese, mica,
graphite, gold, copper, silver, bauxite, zinc, tin, and mercury.
One of the largest deposits of mithril is found in the hylands
surrounding the Mines of Mithril. A large marble quarry is also
found in the hylands.
Plants
and Animals
The Forest of Zierath
covers three-fourths of the country. The forest has many deciduous
trees in the south and west. Further inland, near Castle Zierath,
the forest turns primarily coniferous, with the notable exception
of the niurb.
The wildlife of Zierathdom
is extremely diverse. Notable large mammals include several types
of bear, unicorn, moose, elk, many different species of deer,
the mammoth, and the ground sloth. Large carnivores include the
tiger, the smiledon, the leopard, the puma, the wolf, the coyote,
and the fox. Several species of dinosaurs, notably the valaceraptor
and the hadrasaur inhabit the United Swamp. A few of the reptiles,
including the coral snake, the death rattle, and the minotaur
lizard, are poisonous. Creatures such as the hydra and regens
live in the forest while griffin, pegasus, and hippogriffs live
in the hylands.
Population
The population of Zierathdom
is approximately 22,000,000 sentients. Several different racial
groups have made Zierathdom their home over the millennia.
o 25% of the total population is greenlak. Of this twenty-five
per cent, 44% is jhogobleen, 26% is gobleen, 21% is orkan, and
9% is bugbahar.
o 20% of the population is homid. Of this twenty percent, 24%
is peach homid, 20% is brown homid, 14% is golden homid, 12% copper
homid, 10% is ogre, 8% is hillgeeant, the 7% is halfling, 4% is
fogeeant, and the remaining 1% is made up of several different
geeant races.
o 20% are animen. Of this twenty per cent, 29% are bandit, 16%
are otterling, 14% are avian, 11% are garou, 10% are ursan, 9%
are bastet, 7% are gnoll, 3% are dermyl, and the remaining 1%
are from a variety of races.
o 18% are dratchma. Of this eighteen per cent, 47% are bazzalth,
44% are feeroult, and 9% are mittril.
o 15% are rhys. Of this fifteen per cent, 75% are ferhys, 13%
are darhys, and 12% are shandrhys.
o The remaining 2% are made up many different races, including
Imrhys, centaurs, dragons, and drakos.
Principal
Cities
The most populous city
in Zierathdom is Castle Zierath. The city of Castle Zierath itself
has approximately 1.5 million people living within its walls.
The suburbs surrounding it add an additional million to the metropolitan
area. Other large cities include Maz City (1,000,000), Neverman
(700,000), Tanyadee (650,000), MacBain (600,000), Leosburg (550,000),
Scotton (500,000)Monroe (500,000), and Brummer (400,000).
Education
Schools in Zierathdom
are administered by the joint efforts of the Huntian Papal Education
Foundation, run by the Isles of Hovde, and the Zierathan Education
Department.
Elementary and Secondary
Schools
More than 4,100,000
pupils attended primary schools in this century, and some 1,500,000
secondary students attend the state run schools. Many students
attend the public schools part time, and then spend the rest of
the time either in an apprenticeship or in the private schools
of their particular race.
Universities
and Colleges
There are 146 institutions of higher learning in Zierathdom. They
had an enrollment of 1,200,000. Colleges and university include
the University of Zierath and Davez University, both in Castle
Zierath; the University of Maz in Maz City; Mithril College in
MacBain; Red College in Neverman; and Wayne College in Great Bretten.
Cultural
Institutions
Zierathdom’s
museums, libraries, and theatres are spread throughout the entire
province. Among the major museums are the Zierath Art Gallery
in Castle Zierath; the Pict Museum in MacBain; the Markos Museum
and Planetarium in Maz City; and the Monroe Public Museum in Monroe.
Government
The government of Zierathdom
is a monarchist republic. There are three major bodies that form
the governing forces of Zierathdom.
Monarchy
The Imrhys Lord Zierath
is at the head of the monarchy. Since coming to power in 11,465
I.C., Zierath has pulled back, only taking part in the day to
day business of running the government to the elected Senate.
The monarchy is in charge of maintaining the armed forces, the
diplomatic corps, and the nobility. The monarchy is also the body
that signs the Senate’s bills into laws.
A second part of the monarchy is the council of nobles. These
are the nobles who control land from beyond the actual boundaries
of Zierathdom, but still part of the Zierathan Alliance. This
body observes, counsels, and monitors the monarchy. Frequently,
the armed forces leaders come out the council.
The Senate
The different areas
and races get to elect a representative to the Senate. The Senate
is the body of people who decide what the laws are and how they
should be implemented. The Senate can overrule the monarchy with
a 2/3 vote. The Senate is monitored by the council of nobles and
the Judiciary.
The Judiciary
There are many different
levels of courts. The most numerous are the city courts. These
deal with the land and property laws for the most part.
The next level are the area courts. This court controls the criminal
laws, such as theft, forgery, arson and assault.
The next level are the country courts. These courts monitor the
capital offences, such as murder, grand theft, and rape.
The High Court is an exclusive court. Led by the Chief Justice
of Zierath, Lindsay, this body monitors all the other courts,
the monarchy, the council, and the Senate. The High Court is made
up of Lindsay and a judge from each race: homid, rhys, dratchma,
greenlak, animan, centaur, and dragon. They are in charge of the
most serious crimes: treason, murder, and mass murder. The High
Court is monitored by a sub-committee of the Senate and High Court
Committee of the Council of Nobles.
History
Ylvisaker
For hundreds of years, the Imrhys lord Ylvisaker ruled the continent
of Scottlund. Ylvisaker was killed during the Third Gnarrhys War
in the Ylvisaker Massacre. The country was then attacked by an
army of vampires, Dathrhys, and other corrupted sentients. The
country’s population was further decimated by the khobalds
being driven insane in the 10,075. Ylvisaker’s nobles, led
by Zierath, restored order and defeated the Dathrhys and vampire
armies in 10,085.
Zierath
After the war, in 10,087, the Imrhys nobles helped recreate the
government and civilization. They divided the continent into several
smaller countries under the auspices of a larger confederation
called the Zierathan Alliance. Zierath became responsible for
the western section of the continent. Rather than starting in
one of Ylvisaker’s cities,
Zierath
started building a new capital city called towards the center
of his territory. He started with his own castle which he called
Castle Zierath in 10,100. Sentients flocked to his newly designed
city, and they called the surrounding city ‘Castle Zierath’
as well. The Outer Wall, the third of five walls, was completed
in 10,210. It encompassed
The government was
run out of Castle Zierath. They created a Noble Council, made
up of many of the Imrhys who had taken part in the battles. They
also created a republic senatorial system that was run by the
sentients and a judiciary system which balanced the power of the
other two.
With the aid of Pope
David of Hunt, Zierath implemented a public education program
focused in reducing the rampant racism that had caused so many
problems. Over several centuries, the program was mostly effective.
Training
Imrhys
In addition to training
the citizens of the Alliance, Zierath turned his attention to
newly Awakened Imrhys. Zierath and his friends would bring in
newly Awakened Imrhys and start training them. After the younger
Imrhys turn 500, the elder Imrhys would divide their land they
controlled and give it to younger Imrhys. The aim was to teach
the next generations responsibility. It did not always work, but
the success rate is fairly high. Among the Imrhys who were trained
by Zierath and the other nobles are Kerkove, Kuker, Carlin, Braithe,
Xiola, the Mad Hatter, Lindsay, Andreea, Stavius, Nicholas the
Axemage, and Landa.
Many of the younger
Imrhys move on and rule in their own countries. Others stay in
Zierathdom or one of the surrounding land areas and remain members
of the Zierathan Alliance.
Vampires
The biggest threat
to the peace of Zierathdom are the vampires. The Sithnarn, in
particular, have strongholds throughout the country. Many of the
strongholds hold vampires that are in torpor. Occasionally, several
of the Sithnarn will awake from torpor and go on a killing streak,
creating mini-armies.
The
most serious threat of this nature happened in 10,988. Two of
Sithnar’s eldest children – Rrex Grolla and Old Dolph
– come out of torpor in the remains of Fitzcairn Fortress.
They had been there since 10,079. The two start slowly taking
over the triple towns of Fitzcairn, Darius, and Methos. One of
the last they take is Drollo, a sergeant in
the Zierathan Regulars. Drollo is forced to send a message to
Zierath to have the Imrhys lord come and inspect the ancient fortress.
Zierath and his young protégé Carlin come to Fitzcairn
and are attacked by the army of vampires. The two Imrhys defend
themselves, and manage to kill Old Dolph and bury Rrex Grolla,
forcing the vampire back into torpor. Drollo, freed from Old Dolph’s
control, flees north. Maz, Zierath’s brother, finds the
freed vampire, and rather than destroying the vampire, allows
him to be a member of the city guard.
Current
Zierathdom
Zierathdom is a pre-eminent
country within the Zierathan Alliance, and is currently one of
the major powers on the known Achar.

