First Appearance:
Finding
the Whitmoore:
Get off the tram in Steel Canyon's southeast corner, and your
home sweet home can be found northwest from the exit archway.
Slipshod suggests to go stand on the roof at /loc -4205.9 228.1
1613.2, and you can get from the roof corner to top of the tram
with one good superjump bound. Or you could try the front doors
at /loc -4146.5 -100 1600.0 just 248 yards north-northwest of
Yellow Line in Bronze Way.
There are fifteen floors with 40 rooms per floor. In addition,
there is a penthouse level that has six penthouses. There is a
basement and several sub-basements, including a large natural
cavern that Obsidian
Omega created.
There are a few details that have evolved differently in the
story from than the picture. The biggest is that all apartments
have balconies or are connected to a fire escape.Lastly, most
people have the stairs going up from street level, instead of
down; too minor a point to worry about.
The Whitmoore has installed security guards who
double as doormen to check IDs if
Mr.
Green is not around. Currently, Mr. Green has been kidnapped,
and Colonel Mustard
is currently being the doorman.A police drone also now has permanent
duty outside the front doors. The police, fire, and ambulance
departments are on fast dial, due to some previous problems with
small and large-scale violence in the building.
For a while, a few groups or hordes of villains
were lobbed into the building when a storyteller got bored. One
of the reasons for the "don't destroy/damage" the Whitmoore
attitude currently in place. That's not to say that it can't happen,
but it shouldn't be anything less than a serious plot development.
There are strong reasons for the precaution, for otherwise some
less-than-wise posters would turn the Whitmoore into a pointless,
illogical battle zone where nothing makes any sense.
Currently most damage has been repaired. The building look pretty
good, although parts are still old or run down. A few construction
crews can been seen modifying various apartments, as the moving
tenants have arranged. Also, not too long ago a flood of ghosts
were let loose in the building, but they've been quiet for the
last bit.
Entering the lobby:
The city has a policy of checking all ID cards before allowing
admittance to the building. Mr. Green is the doorman and manager,
working the day at the front desk by the main doors. He's an elderly
dapperly dressed gentleman with exceedingly good manners, discretion,
and strong sense of decorum. He is also one of the few common-pool
characters that anyone is free to write for, within his personality
and duties as outlined.
There was a row of elevators that somewhere during various constructions
got reduced to one - currently not working again. Additionally,
a nearby door is open to the stairwell that climbs up the inside
of the building, with multiple landings between the exit doors
at each floor. The stairwell ends in a door access to the roof.
The rest of the main floor is taken up with public bathrooms,
laundry room, a small eating area that also hosts the vending
machines (snacks, soda, ice) and a free coffee machine, with other
general table/chairs/etc scattered around the generous open room.
Also mailboxes for each apartment are located here, with a directory
of the current residents posted publicly.
Moving in:
If you haven't already gotten your apartment, go to Mr. Green
to present your registration for an apartment (usually from City
Hall). Alternately, he'll have the forms needed to register before
giving you a key to an apartment. Apartment quality is highly
variable. Some people choose to start with the more run-down rooms,
others with decent ones. A couple have even given themselves penthouses
(thankfully rare).
The city doesn’t have the money to fully furnish every
room to the owner’s liking, since the hotel took all their
furniture when they were bought out. Utilities are free, so there
never is worry about water or electricity. But many new tenants
make some adjustments by dipping into their own funding to better
suit their own personal needs. Just remember that it is a historic
building, so refrain from too many extreme modifications to the
facade.
Meeting Other Tenants
Meeting the other tenants:
Amongst the heroes, most are willing to go unmasked and trust
their fellow heroes discretion. Some have secret IDs, some allow
the public to freely know all about their life. Some go masked
all the time (in one case, because of a mutation). But mostly
people give their hero name and a common/first name if they are
comfortable with it.
Introduce yourself slowly. Let people get a feel for who your
character is, how you write, and how often you are committed to
posting. Don't force an intro right off the bat. Coordinate with
private messages (PMs) when you do start interacting. Almost everyone
will respond positively to PMs for advice, and coordinate with
you as you make an effort to fit in.
Learn some of the others history, even if you can't draw on the
information until it comes up again in your part of the story.
Do read the thread backstory, or at least start working on it.
Some plot threads go back as far as page 200, and a few of the
current posters go back even more. It's important to at least
have an idea of what is going on. While it isn't necessary to
read the whole thread (a task that can keep you from having time
to post your own segments) it is highly recommended. At a minimum
to go back and read at least SOME of it. Very little is more irritating
than someone who jumps on and outright says "I'm not going
to read any of it, but here I go!" To see what is considered
even more offensive, learn the basic do's and do not's of role
play (RP).
Whitmoore Directory
Current Storytellers
Archival Storytellers
(those who posted more than 3 times in the past, but haven't for
an extended time)

