Steel Canyon's Hero HousingParagon City's School of Higher EducationKing's Row Toughest Police PrecinctFine dining in Paragon CityAn Archnos SafehouseWhat goes on behind the closed Council doorsThe Lacerta have returned to reclaim the earthWho's telling storiesWho is who

 

Finding the Whitmoore Entering the Lobby Meeting other Tenants
Whitmoore Directory Current Storytellers Archival Storytellers

First Appearance:

Finding the Whitmoore:
Get off the tram in Steel Canyon's southeast corner, and your home sweet home can be found northwest from the exit archway. Slipshod suggests to go stand on the roof at /loc -4205.9 228.1 1613.2, and you can get from the roof corner to top of the tram with one good superjump bound. Or you could try the front doors at /loc -4146.5 -100 1600.0 just 248 yards north-northwest of Yellow Line in Bronze Way.

There are fifteen floors with 40 rooms per floor. In addition, there is a penthouse level that has six penthouses. There is a basement and several sub-basements, including a large natural cavern that Obsidian Omega created.

There are a few details that have evolved differently in the story from than the picture. The biggest is that all apartments have balconies or are connected to a fire escape.Lastly, most people have the stairs going up from street level, instead of down; too minor a point to worry about.

The Whitmoore has installed security guards who double as doormen to check IDs if Mr. Green is not around. Currently, Mr. Green has been kidnapped, and Colonel Mustard is currently being the doorman.A police drone also now has permanent duty outside the front doors. The police, fire, and ambulance departments are on fast dial, due to some previous problems with small and large-scale violence in the building.

For a while, a few groups or hordes of villains were lobbed into the building when a storyteller got bored. One of the reasons for the "don't destroy/damage" the Whitmoore attitude currently in place. That's not to say that it can't happen, but it shouldn't be anything less than a serious plot development. There are strong reasons for the precaution, for otherwise some less-than-wise posters would turn the Whitmoore into a pointless, illogical battle zone where nothing makes any sense.

Currently most damage has been repaired. The building look pretty good, although parts are still old or run down. A few construction crews can been seen modifying various apartments, as the moving tenants have arranged. Also, not too long ago a flood of ghosts were let loose in the building, but they've been quiet for the last bit.

 

Entering the lobby:
The city has a policy of checking all ID cards before allowing admittance to the building. Mr. Green is the doorman and manager, working the day at the front desk by the main doors. He's an elderly dapperly dressed gentleman with exceedingly good manners, discretion, and strong sense of decorum. He is also one of the few common-pool characters that anyone is free to write for, within his personality and duties as outlined.

There was a row of elevators that somewhere during various constructions got reduced to one - currently not working again. Additionally, a nearby door is open to the stairwell that climbs up the inside of the building, with multiple landings between the exit doors at each floor. The stairwell ends in a door access to the roof.

The rest of the main floor is taken up with public bathrooms, laundry room, a small eating area that also hosts the vending machines (snacks, soda, ice) and a free coffee machine, with other general table/chairs/etc scattered around the generous open room. Also mailboxes for each apartment are located here, with a directory of the current residents posted publicly.

Moving in:
If you haven't already gotten your apartment, go to Mr. Green to present your registration for an apartment (usually from City Hall). Alternately, he'll have the forms needed to register before giving you a key to an apartment. Apartment quality is highly variable. Some people choose to start with the more run-down rooms, others with decent ones. A couple have even given themselves penthouses (thankfully rare).

The city doesn’t have the money to fully furnish every room to the owner’s liking, since the hotel took all their furniture when they were bought out. Utilities are free, so there never is worry about water or electricity. But many new tenants make some adjustments by dipping into their own funding to better suit their own personal needs. Just remember that it is a historic building, so refrain from too many extreme modifications to the facade.

Meeting Other Tenants

Meeting the other tenants:
Amongst the heroes, most are willing to go unmasked and trust their fellow heroes discretion. Some have secret IDs, some allow the public to freely know all about their life. Some go masked all the time (in one case, because of a mutation). But mostly people give their hero name and a common/first name if they are comfortable with it.

Introduce yourself slowly. Let people get a feel for who your character is, how you write, and how often you are committed to posting. Don't force an intro right off the bat. Coordinate with private messages (PMs) when you do start interacting. Almost everyone will respond positively to PMs for advice, and coordinate with you as you make an effort to fit in.

Learn some of the others history, even if you can't draw on the information until it comes up again in your part of the story. Do read the thread backstory, or at least start working on it. Some plot threads go back as far as page 200, and a few of the current posters go back even more. It's important to at least have an idea of what is going on. While it isn't necessary to read the whole thread (a task that can keep you from having time to post your own segments) it is highly recommended. At a minimum to go back and read at least SOME of it. Very little is more irritating than someone who jumps on and outright says "I'm not going to read any of it, but here I go!" To see what is considered even more offensive, learn the basic do's and do not's of role play (RP).

Whitmoore Directory

107 BigTop
212 Draxell
221

Isomorph

Alexandrite

222 Magik Squared
310 Jovani
311 Detective Frost
314 Ouzo
340 Big Al Bino
407 Nightingale
411 Unknown Fire Tanker
412 Straight-Jacket
418 Laine Jordan
420 Railbird
421 Ishtara
501 War Club
512 Techsupport
525 Miss Creant
527 Dr. Radfire
540 Blood Wolffe
605 Black Shadow
608 Emerald Claw
614 Slugbug
635 City Huntress
636 SoundTrak
638 Julia K. Winters
639 Tisifone Babal
640 Coldfire Kaiser
701 Master Sgt Riley
706 Captain Zeek Dodge
707 Vengent
710 (originally rented by Sol-Ar before moving to 1230)
712 Sgt. Pandora
720 Hyperbolt
802 IceFlare
823 Shadow Marshall
833 Steven Tanhgarth
839 Falcon/Ethan Summers
901

Stateswoman

Texas Star

902 Experiment 2.0
910 Cerebro Tsunami
911 Zenitheon
912 Dr Medico
913 Deth Star
923 Synic
931 Balthasar
932 _Yves_
933 Geariven
934 CursedMortivar
935 Slipshod
936 The Haunt
937 Julia Wright
938 Sei
1001b Cynder-Block
1006 Rose Cross
1007 Dark Harrier
1010 Destroya
1020 Slick
1023 Doc Mayhem
1134 (actually, the whole 11th Floor)

The Flagg Family

Nicholas Flagg

Reno Flagg
Violet Flagg
Ms Beautiful the AI
Karl Karson retired hero and family friend works for Seith.
Wally Wonderment Of Wonderment Talent Agency to the Stars 'Kid/Seiths Agent'
Mike Connors plus family Lx's Partner
Denny Cazet plus staff of PCPD CSI Assistant Director

Lxander Flagg (American Valor)

1201 Hunter James
1225 Hyper-Man
1230

Steel Magnolia

Sol-Ar

2020 Vision

Shaft and Ms. Kittie

1231 Mr. Stanley Green
Basement

HCA1

Mary Forlorn

Basement Cavern Obsidian Omega
Penthouse 4 Tick-Tok
Penthouse_ Point.Blank
Main Floor underneath the Stairs Darque Kitten

Current Storytellers

Dark_Harrier Cowman (12/30/04) Mithril_Zeta
Murat (11/25/04) Blood_Wolffe Yydr_
BainofWar Averick (10/14/04) Pseudodonn7 (1/2/05)
Hellfirecat/Cynder_block Sol-Ar (11/11/04) Seikon
American_Valor  


Archival Storytellers (those who posted more than 3 times in the past, but haven't for an extended time)

Slipshod (creator) Steele_Magnolia (11/24/04) MasonicTemplar
Genius4Hire (07/08/04) 0 Celsius (06/08/04) Geariven (06/18/04)
CursedMortivore (06/18/04) theHaunt (06/18/04) Maiden of Steel (06/19/04)
Chaos_Orderly (06/19/04) SailorMeff (06/20/04) IceFlare (06/22/04)
TheMightyEmu (06/21/04) Revampinator (06/24/04) Morte (06/24/04)
kelkmaxi (06/25/04) Stateswoman (07/09/04) CoffeeKraken (7/13/04)
Prodiguy (07/06/04) Balthasar (06/29/04) Chymerus (07/02/04)
Jennifer8 (07/18/04) euVicious (07/17/04) Rejoycr (7/20/04)
Ishtara (7/24/04) DestineeFable Verana (7/25/04)
Mountain_Blitz (10/13/04) Mr_Hunter (10/17/04) KinKaja (10/20/04)
Gordontron (10/23/04) Slugbug (11/01/04) Nightingale (11/13/04)
_Yves_ (06/21/04) DarkStryver (11/28/04) Neko Lurker (12/03/04)
Skull Face (12/04/04) Tenma Blade (12/08/04) Gamerthulhu (12/30/04)
Mullosk (1/7/05) Phazed (3/5/05) Gray Wind (3/7/05)
Falcon (06/23/04) ? BlueDrache (4/8/05) Prof Einstein (4/19/05)
Draxell (4/23/05) StormChaser (5/24/05) Darque Kitten
Palaquinn (7/9/04) Lennox (7/11/05) Katahn (7/18/05)
Hellfirecat Heronator MadGremlin
Master_Mind Techsupport (3/17/06) The_Ninjin
Citizen_Stu (7/30/04) Aurora Girl RoseCross(1/24/05)